Does Your Personality Affect The Character You Play As In Video Games?

Video games have different effects on everyone, but what about the games themselves? How are games designed to react to a player’s personality? Let’s talk.
Thumb Art Credit: Pavel Gorovoy
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36 thoughts on “Does Your Personality Affect The Character You Play As In Video Games?”

  1. For the first 2-3 years when i started to play EVE Online i used to reflect my everyday personality on my character. This partly changed over the course of 5 years in 2 stages:
    Stage 1 was when i decided to encountered my fear of change and stopped only admiring Pro PVP guys and did everything i could to become one of them. I started to switch from my friendly and nicer tone to a be more mean and selective to everyone good or neutral to me, but i still only engaged people who were out to harm me, my friends or were gernerally hostile.
    At Stage 2 i swapped to be the predator and ditched most of my moral issues, harvesting the tears of my prey, up to the point where i was on par with the best pvpers i only admired years ago.
    Though while i absolutely shot anyone and any group not friendly despite their experience and skill in the game i still kept my friendly personality in every conversation i had trying to help all my victims and other rookies to improve and not become prey as long as they were respectful towards me.

    And then, there was Fable 1 which was incredible hard for me to turn to the dark side (which the game rewarded insanely :D)

  2. I mostly don't insert myself into the game when I play. Instead, the protagonist is just that: the protagonist! For me, it's just like a movie or a book, except I get to interact with the story. Which is why I often play morally ambiguous or ruthless characters. Not because I necessarily empathise or agree with those choices, but because it injects more character drama into the story I'm weaving for the protagonist, who might be very different from me. This is also why my characters very rarely look anything like me; because they are not my in-game representation. For example, I mostly played as female Shepard throughout the Mass Effect series, not because I'm female, but because I think Jennifer Hale is a great voice actor.

    This is much the same reasoning I have when it comes to my favourite characters in tv shows as well; my favourite character in game of thrones is Cersei Lanister! She is a absolute evil psychopath, but also very complex, and some of the most interesting drama and best dialogue involve her.

  3. Both i like do reflect personalty and just cause if i have the choice to do so like if i could go the evil or good route i gonna go the good route but if i don't i might still enjoy the game(but i like RPGs more than most genres)

  4. of course no need a 10 minutes video to understand that our personality has influence on our choice and in video game you have choices (even in DOOM (how to attack, which weapon to upgrade first? for example) so our personality has influence on that… End

  5. I normally make my character the opposite of me. I like making them evil bastards cause its different than my normal, boring, life. It a lot more fun that way. Sometimes I make a hero, but then I feel bad when I fuck up and cant move on from that point and never play that character again.

  6. In games like Mass Effect, I love mixing up Paragon and Renegade options, mainly because pure Renegade Shepard comes across as a douchenozzle, and pure Paragon is way too boring, not to mention some of the Renegade options are pretty fun, like punching Admiral Gerrel or headbutting Uvenk.

  7. I thought this video was going to explore how our personality affects our characters even when we think we're role playing a character and therefore a different personality. I personally never play a character "as myself" because I want to play a role but I do tend to gravitate to certain decisions and certain personality types. Clearly something in my personality is getting me back to similar themes.

  8. Its difficult for me, RPG's have been and will probably always be my preferred genre, the overwhelming majority of the time I'm forced to play a character as 'I' would, rather that play a role I've decided on. Its become worse and worse in recent years that suggest choice, like Bioware or Bethesda's efforts etc.

    Play normal generally overly good or abnormal retarded evil.

    What I mean by that is there is a woeful immersion breaking disconnect between what the developer puts forth as the 'evil' option, and the players choice being nonsensical.

    To me, evil does not equate to retardation in the real world, most of the time its simply a means to an end for greed and selfishness. Most developers seem to have a different idea however, where, 'Kill them all because reasons' is 'gud nuf' for roleplay.

    I'm tired of being expected to accept shoddy stories and motivations and stretch the realms of immersion with such convoluted mental gymnastics to accept, 'i R eViL' lazy games.

  9. Nier was in that list but definitely DOESN'T have any "moral mechanics".

    You get endings in a sequential order just like Automata, there is only 1 choice in the game, its morally grey, and its quite obvious which one to try first since 1 ending wont let you come back to try the other but the second one will, IE try that ending first then reload your save and try the other.

  10. I role play as a female charecter I created a long time ago in my head i dont see myself as her, its more like i created her as a charecter and im playing and following along in her life as she adventures the several game worlds she gets created into and shes always a rogue/thief/assassin type and she tries to be neutral. I do play as myself sometimes and when i do i use my Zero charecter and i see him as myself i play that charecter as me how i would handle situations if i had the abilities of the charecter that the game would allow me to have.

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