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Classic Video Game Sounds Explained by Experts (1972-1998) | Part 1 | WIRED



Four video game sound designers explain the thinking behind some of the world’s most recognizable video game sounds. Featuring sounds from Pac-Man, Sonic the Hedgehog, Donkey Kong, Mario Kart, Contra, Street Fighter II, Doom and more!

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Classic Video Game Sounds Explained by Experts (1972-1998) | Part 1 | WIRED

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34 thoughts on “Classic Video Game Sounds Explained by Experts (1972-1998) | Part 1 | WIRED”

  1. "PONG! It's the first video game!" No, it wasn't. Also, they don't explain anything about the sounds themselves, just their effects and how those sounds relate to their games. Not going to even bother watching this (and I haven't even made it past 2:00).

  2. This is an interesting theme and they are probably interesting speakers as well, but why these micro snippets that are really hard to follow? I'd love it if it was re-cut to make it more coherent. Why explain Pulse Width Modulation for instance, but then omit the actual word or how it relates to the sound we just heard?

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