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The War Against Microtransactions In Video Games



A discussion of Middle-earth: Shadow Of War & Microtransactions
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This video is about single-player microtransactions, using Dead Space 3 and Middle-earth: Shadow Of War as examples.

I hope you can help me spur up some good conversation in the comments section.

Thanks for watching!

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30 thoughts on “The War Against Microtransactions In Video Games”

  1. Yeah but i think we should leave loot boxes that give items or skins in multiplayer because many people love the idea of getting skins and special items and it should definitely in a billion years not be illegal because youre never forced to buy anything and if its a pay to win then dont play if you dont wanna pay but making it illegal would definitely be a mistake

  2. I understand microtransactions in free to play games. Put in a full price $60 game single player it should not be in the game in the first place and shame on all companies what do this practice.

  3. Most videogames today are created for greed and not the gaming experience that it once was. And it's shocking that most gaming consumers are not aware of this. Even if they were it's like they don't mind it at all that they are continuously being milked for their money.

  4. Thanks for debunking this stupid "you can just ignore them" argument. The one thing I disagree with is the "it's not greed, games are more expensive than ever" line. It's not that you're wrong per se but there's really no distinction because modern corporate culture has no notion of sufficiency. Making a loss when you could be making a profit and making a profit when you could be making a bigger profit are no different to shareholders.

    I guess what I'm saying is don't cut publishers slack because games are getting more expensive to make. They're not on the ropes anyway but, even if they were, they wouldn't wind back anti-consumer practices once they no longer "needed" them.

  5. It's funny how this video shows the idiocy MTX's month's before the release of SW Battlefront 2 and at the same time destroy's any excuses Game Developer's and Publishers use to justify them.

  6. i must say the money is ruining the game industrie there are so many good games out there without the micro transactions are good games you pay 60 bucks for a game a full game with everything available to the buyer ofc with dlc developers can extend their earnings if the content they make live up but micro transactions are like cheats or god mods only 1 big diffrence you pay real money for these skins or items instead of earning it or just mod it like you want to micro transactions are just a way for developers to sqeeze that extra cash out of you for content that should bin excluded in the main game

    enough ranting tine to get coffee

  7. Dead space 3 is a poor example of bad microtransaction practice. I never paid for a single upgrade and all my weapons were upgraded to OP with no grinding. Besides microtransaction are only negative in multiplayer.

  8. I can't complete this fucken game unless I make a micro transaction. Bullshit. Shadow of more dough. I reached the end game at level cap 60 without purchasing crap, silly rabbits, tricks are for kids.

  9. I definitely agree, I think of it like this… image going to the movie theater to see a popular movie, but the theatre has people set behind you that talk loudly and kick the back of your seat…. it's annoying and it's hard to watch the movie… but you can pay them 5 dollars and they will stop it…

  10. Question: If dlcs and season passes are to get the investors money back does that mean they don't cost money to make them?
    Dlcs and content from season passes cost money too to make them, which leads to the conclusion that they ripped out parts of the game just to make more money. Perhaps not always the case, but you can deduce it from the time the game and the extra content is launched.
    If you take other numerous games that offer extra content right after the main game is launched, those would be examples of games being ripped apart to sell them just for the purpose of getting more money. Which means you're not getting a full game but a maimed version.
    The purpose of making games is to make money, I understand that, but they shouldn't lie about it in how they are doing it.

  11. I've been playing Shadow of War 35hrs on the hard difficulty and I bought it day after release, kill me. Besides the point I think they did things pretty well for having micro transactions. It might just be the way I play the game i put more grind in than necessary. I'm going for 100% all things collected all missions done trying to get an area where every chief is mine but they keep betraying me. I am probably over leveled if that's possible. The only way i see micro transactions possibly bothering my play is giving an edge to others when I try to take their forts.

  12. Crime. Setting aside DLC that actually takes time to develop and add to the story the LOOT crate system that is being employed now by many big gaming companies if you take a step back and look at it there nothing more than the average slot machine you'd find in a Vegas casino gaming companies under the disguise of innocent video games for kids and harmless loot crates have created a form of gambling that they placed into the hands of consumers loot crates systems should be band or not require real world money.

  13. why can't they just makes the whole game fun and if someone is boring enough or doesn't have enough time (or just needs to git gud) then you can pay for some stuff to help you out. Of course skilled legit players should be able to get the item for free by being better though

  14. For those harping on about microtransactions need to understand how much of a childish reason that is to criticize a game like this. You all acknowledge the innovative design, great story and depth of content a game like this provides. Quite a rare thing for a consumer to get these days. Yet you write it off because of something innocuous which doesn't affect you but enables the publisher to supplement their revenue and minimize the risk of investment. The costs involved in producing a AAA game since 2000 have considerably increased yet the retail sales price has remained the same. In fact, adjusted for inflation, it has actually decreased. The LOTR – Two Towers video game, released in 2002, was $60. Yet games like Shadow of Morder, which are more expensive to produce and provide the consumer with more value (both in terms of time and quality), are sold for less. This is why so many small gaming companies have collapsed in recent years. If you truly care about the industry and want it to continue developing you need to accept alternative forms of generating revenue or start paying US$70 – $80 at launch. Its time to grow up

  15. Microtransactions needs to die am 100% against it because if the microtransaction is successful in Shadow of War then the future in gaming as we know it is coming to an end because it would be in every single player game and if that's the case then I'm no longer buying any more games we need to save the gaming community. By pushing back before it's too late.

  16. I agree with the author of this channel. Gamers really need to make a stand against this profiteering practice by game publishers. It's just plain greed. For all we know, this *expenditures they use as an excuse is just to cover the money paid to top executives of those companies.

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